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and made it such that most of the money was earned PvP side. If they made that side of things interesting, and put in just a little PvE for crafting style characters. I think I might be okay with this, depending upon what exactly is involved in crafting and such. This also allows those who do not always play in prime time zones to contribute thru smaller raids in preparation for the more prime time run larger raids. This is something I think a lot of us would love to see - a game mechanic done well enough that GSCH as a force could split into small raids to work together to take objectives, as well as come together for large raid sieges/warfare.
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Something that a small team could go for based on various tactics, not just the boring overwhelm with numbers zerg. For instance, a few npcs that may simply mention something in passing that leads to a rarer resource guarded by a PvE mob that reflects a later resource in RvR guarded by the enemy.
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Tie it crafting, specific resources, which allows those of us in the crafty/PvE bent to contribute to those in guild who prefer not to PvE. I would sincerely like to pass this on to Mark consider adding in enough PvE for journeying - not necessarily questing and not personal storyline that is tied to pre-determined linear progression - but open journeying thru which the player themselves determines his/her own story thru imagination and develops skills and tactics accordingly. PvE, in other words, is a place to form your character, test out skills and squad level strategies in small teams before taking it to larger RvR battles, and helps foster character bonding and game immersion which can be vital to game loyalty in the long run. RvR can satisfy, but cooperative crafting, resource gathering and journeying form teamwork and friendships. Women in general, and many guys who are more tactics/strat oriented, tend to go for more cooperative in games. That said, I agree with Ezsme, Llewbelyn and Sekkerhund above. The lore, factions and large scale RvR all seem tailored for GSCH. I have to say I'm really hoping this one turns out. Is this a potential avenue for the introduction of PvE content?" My question to Mark would be: "You mention that we will be fighting against the Depths as well as in the Depths. I'm very excited to see how this develops and I'm considering becoming a "Builder" of some variety to get into beta (or even alpha) - if CU becomes a likely choice for a new chapter I'll probably make the plunge, though I'm not sure about the timeline for such things. The overall main focus being on RvR sounds great to me, since I love WvW in GW2 (and really wasn't much of a PvP person before that - I prefer cooperation to competition but having both seems to be even better). I somewhat second the concern about lack of PvE, though I suspect that the Depths may evolve into a more PvE-centric area (this would be consistent with the Becoming stories that I've read so far). I love the lore, the factions and races sound fascinating (including a perfect faction for us!), and it seems like Mark and CSE are trying some very interesting and fun ideas. Of all the potential seeds in the survey this is the one that really interests me. Some may jest that the Tuatha Dé Danann are foolish tree-lovers and frivolous fairies, but in the Realm of the Forest they know the truth: The world will be fierce and beautiful when the Realms are united under forest halls. The wise and enigmatic Lugh leads the Tuatha Dé Danann to blossoming power, expanding the reach of limitless life. Beneath the green-on-green canopy of the ever-living forest, dark secrets and powerful mysteries are hidden, which every member of the Realm will fight to defend. The forest is more than the home of the Tuatha Dé Danann it is their deep-rooted mother, their broad-boughed father, and their protector. They revere the forest for its fierce beauty and its unyielding grip on life. The Realm of the Tuatha Dé Danann strives to become one with nature. Build the world you believe in, fight for supremacy, and support Camelot Unchained! Tuatha Dé Danann That’s how we repay the trust shown to us by our Backers: We do things the right way from the start. That’s what is truly important to us: that the game works well. While that means we aren’t as focused on refined graphics, we’ve created a whole lot of interesting, useful, and unique tech. Over the coming months of development, anyone who chooses to become a Backer will see the impact of our efforts to build our tech the right way.We are building a game and engine from the foundation upwards.